With that in mind I am going to walk through the Direct2D (XAML) App template and talk about the things that need to be addressed when writing an app that will be published in the store. Also show the basic structure of a C++ Windows 8 app. Here is a list based off of the vanilla sample project structure:
- Assets
- Common
- External Dependencies
- App.xaml
- BasicTimer
- DirectXBase, DirectXHelper, DirectXPage
- Package.appxmanifest
- pch.cpp
- SimpleTextRenderer.
I will update this post to link back through the series.
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